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Grat-Grottenberg
Mojne Mojn!~ i'm a Robot! sometimes i upload art here sometimes i make a blog tutorials here, you'll never know when though

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Notes on Pixelart Model handling in Inochi2D & Live2D

Posted by Grat-Grottenberg - April 3rd, 2023


This is a small info dump about how live2D & Inochi2D handles pixelart models.


Short Info.

  1. Always use Even numbers like: 200%, 400% for Inochi (as of now)
  2. Stay away from 100%, 300%

in Inochi the pixelart may get jumbled into the wrong places.

Note: Inochi is under Development these problems stated may already be fixed on the Nightly version of Inochi

Note: Live2D will display pixelart to a blurry degree, resizing to 5000% times original size helps, but it will always be blurry.


Original size aka 100% x 100% in Aseprite


In Inochi some parts of the model are placed in the wrong spots but the Point filtrering Inochi2D helps making all the pixels extremely clear.

iu_938772_7775309.png


In Live2D the model at 100% is extremely blurry as there is no point filtering

iu_938774_7775309.webp


200% x 200%

Perfect displaying, the pixelart looks a little out of place when not in point filtering but it jumps into the correct space once it's enabled.


iu_938773_7775309.png


300% x 300%

Not good placement of pixels, better than 100% but still not good, theres also a pattern of uneven resizings not placing the pixels correctly

iu_938775_7775309.png


400% x 400%

Perfect displaying same as 200%


iu_938776_7775309.png


500% x 500%

Pixelart still out of place, but to an even smaller degree now.


iu_938777_7775309.png


500% x 500% in Live2D too, it doesn't look as blurry anymore but has odd lines which will not go away.

the lines will also display inside model animators like Vtube Studio.


iu_938778_7775309.png


That's what i've got so far, i'll update my Exporting Live2D model tutorial accordingly to fit this new infomation -w-


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